Fbx exporter5/9/2023 ![]() ![]() (at least until Graphisoft creates their own FBX exporter for AC25)Īlso note you can use this methodology with any other exports from AC25 (however I find SKP to retain the most accurate representation of your AC25 model) Yes, I know it's a bit convoluted, but it should work. but all your other unmodified source objects will remain intact. NOTE IMPORTANT: Any Objects you modify in the source AC25, you will lose the material or any modifiers you added to them in the MAX scene #2. This should keep all your material definitions for any existing polygons (elements) whilst updating new objects coming from the AC25 SKP import in Max Sene#1. The idea is that when you re-import an updated SKP into MAX scene#1, you would update the link in (or simply close and reopen the) MAX Scene#2. The MAX Scene #2 is for doing all your edits, material manipulation etc. (this is why you WOULD NOT add materials or modifications in max scene #1) IMPORTANT> each time you do an update you would delete the object and reimport the new updated building SKP. The Max Scene #1 - its only purpose is to provide the ability to import via an SKP file from AC25. >Solution #1>Solution #2>Solution #3 SKP_export -> MAX SCENE #1 -> XRef Object (link) -> MAX SCENE#2 I do agree that FBX would be much much faster. I sincerely ask you to seriously consider to reimplement fbx-exporter in the future. I'm sure this is a significant problem for all the archviz artists using 3ds max. I can't emphasize enough how good and important the previous fbx-exporter was. (And in the future ac26->ac25->ac24 etc.) The only real option for now is saving a pln in Archicad first to ac24 and an fbx from there. With sketchup and blender importing a dae-file had been going on for an hour when I decided to surrender. But the biggest problem is that I can't save from rhino fbx-model that is split by material. I gave up waiting on how long the furniture would take after an hour. This will take at least half an hour for the building alone. In ac25 the only "fast" way is saving to rhino-file first and then fbx from there. In one of our largest projects saving as fbx used to take under a minute in ac22 for the building and about 15 minutes for saving detailed furniture in a separate view. In ac25 for very large projects all the other export options take ages to finally get to an fbx. The benefit of linking is that updating the model is very fast since you don't have to set up materials and additional settings again each time the design changes. This is a huge problem, since all our premium visualizations have been using the pipeline of exporting to fbx and then linking it to 3ds max. 40 licenses) and realized the lack of the fbx-exporter. We just upgraded our projects from ac22 to ac25 in our office (we have approx.
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